ABOUT ME
Studied Games Development at the level of a Pearson National BTEC level 3. Worked with Construct 2 & 3, Adobe Photoshop, Unreal Engine 5, Autodesk 3DS Max, and MudBox.
I create both 2D and 3D art as well as programming in Construct 2 & 3. My passion for Games Art came from observing other artists work, some of my favourite artist are Marc Brunet and Shawn Coss.
Software Experience
Photoshop
I have used photoshop in my studies to produce 2D concept art and pixel art for my many of my personal projects, and I am well versed in the basic features.
Construct 2 & 3
I have built several personal projects throughout my studies including top-down RPG's and platformer games. And participated in several 24 hour games jams of which I have won 1.
3ds Max
In this software I have made many 3D assets in all of which have perfect geometry. I have built objects such as weapons, characters, decorative objects and furniture, some of which I later imported in Unreal Engine 5.
Mud Box
I use Mud Box for texturing and modelling characters and objects for Unreal Engine 5. Using ambient occlusion maps, diffuse and normal maps I have made materials to texture my objects and add detail.